﻿#if UNITY_EDITOR
/// <summary>
/// 编辑器Unity菜单
/// </summary>
public enum enESF_UnityMenuItem
{
    /// <summary>
    /// Assets/Refresh菜单
    /// </summary>
    [ESF_AliasTooltip("Assets/Refresh")]
    Assets_Refresh,
    /// <summary>
    /// Assets/Ope C# Project菜单
    /// </summary>
    [ESF_AliasTooltip("Assets/Open C# Project")]
    OpenCSharpProject,
}
#endif
